Wednesday, July 21, 2010

The Digital Revolution in Children's Publishing


It's coming, notes Publishers Weekly. In fact, it's here.

From the story...

The challenge for publishers, according to Hirschhorn, is to enhance books and keep the content fresh, original, and high quality. Devices let publishers blend animation and text, so readers can use books that repeat back to them or let them follow the bouncing ball. "It opens itself up beyond formal reading," says Hirschhorn.

Children can now "literally participate" in a book, says Sharon Streger, owner of Sequel Creative/Sequel Digital, which develops interactive, sing-and-record kids' apps. "Why do a pan-and-scan version when you can actually put the child into the book for a complete experience?" she asks. "The iPad and other color devices like it will continue to evolve and form a new standard for publishing children's product that is a mixture of reading and activity." Callaway's Miss Spider's Tea Party app lets kids do everything from play matching games to color images on screen as in a coloring book, while Oceanhouse Media's Dr. Seuss apps, which include The Lorax and new releases Green Eggs and Ham, Hop on Pop, and Gertrude McFuzz allow them to touch a picture and see the word pop out.

Still, some apps are basically scans of the pages, Streger says. Publishers are figuring out how to use apps to give novelty books, such as expensive lift-the-flaps, a new lease on life. So far it's not possible to make lift-the-flap, pop-up, or touch-and-feel titles, such as Pat the Bunny. But no one doubts that they're coming. "We have to figure that out!" says Umesh Shukla, chief creative officer for Auryn Inc., a Los Angeles developer of animated titles for the iPad and other app-based devices.

"We fundamentally focus on trying to make the content come to life," says Josh Koppel, co-founder and chief creative officer of ScrollMotion, which works with Sesame Workshop and Houghton Mifflin Harcourt, among others. "We're trying to bolster what is fantastic and what we love about children's content, but only supporting it with technology, not creating something that is in any way foreign."

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